Category Archives: Games

Boozerlyzer Alpha

It’s taken a long time but the alpha version of the Boozerlyzer drinks tracker is ready. So now we’d like your help testing it. There is a version of the app in the Android App store. If you have the appropriate telephone … Continue reading

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Games engage

If you look past the jargon and the corporate-adverhype, this presentation gives you some idea why we are using games to find out more about people’s drug and alcohol habits. In short, games engage people and motivate them to do … Continue reading

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Our Breaking Convention presentation

Here’s a recording of my talk from the excellent Breaking Convention at the University of Kent, Canterbury this month. There were a few technical hitches at the beginning so I was slightly flustered at the beginning. But if you can … Continue reading

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At last, our application is available!

I know it has been a long time coming. And I was supposed to wait to make the announcement at this weekend’s Breaking Convention, Psychedelic Drug Conference at the University of Canterbury. But it is the first day of a … Continue reading

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High Tea – Wellcome Collection’s Victorian drug running game

As part of the soon to close High Society exhibition, the Wellcome Collection asked Preloaded to create a opium trading game that teaches you about Britain’s inglorious past. You are tea merchant who smuggles opium to fund your business. The aim of … Continue reading

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Game Quote #001 – David Sudnow, Break Out the wailing synapses

Pilgrim in the Microworld, written in 1983, was the first ever book length account of video game ‘addiction’.  It  is rather interesting. It is an account of an obsession, addiction and ulitmate mastery of the game of Breakout. The classic … Continue reading

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Fixing altered realities with alternate reality games

I’ve started reading “Reality is Broken” by game designer, Jane McGonigal. Her thesis is that daily life and modern society isn’t making us happy. But that video games and virtual worlds can and do. Therefore we should ask game designers … Continue reading

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